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Research Article

A Framework For Desktop Virtual Reality Application For Education


Author(s): J. Frank Reuben Jebaraj , E. Kirubakaran
Affiliation: Asst. Prof. in MCA / The American College, Madurai, India
Year of Publication: 2016
Source: International Journal of Computing Algorithm
     
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Citation: J. Frank Reuben Jebaraj, E. Kirubakaran. "A Framework For Desktop Virtual Reality Application For Education." International Journal of Computing Algorithm 5.1 (2016): 23-28.

Abstract:
Contemporary custom in education encourages students to gain exposure in the real world through student visits field visits to sites in count to conventional textbooks and lectures. This disclosure helps students to experience real world situations and integrate this experience into knowledge learned in class. This is important to students in various disciplines such as engineering, architecture and transportation. Students, however, have limited on-site access due to issues related to safety concerns, cost and effort. In an attempt to address such issues, Virtual Reality VR applications have been developed and implemented. With the growth in the number of VR applications, there is currently a lack of information about the design issues of VR applications from the standpoint of integrating different types of information associated with the real world.


Keywords Virtual Reality, virtual environment, practical knowledge, navigation, integrated information.


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@article{AFr1689122, author = {J. Frank Reuben Jebaraj,E. Kirubakaran}, title = {A Framework For Desktop Virtual Reality Application For Education}, journal={International Journal of Computing Algorithm}, volume={5}, issue={1}, issn = {2278-2397}, year = {2016}, publisher = {Scholarly Citation Index Analytics-SCIA}

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  • [2] Abrantes, J. L., Seabra, C., & Lages, L. F. 2007. Pedagogical affect, student interest, and learning performance. Journal of Business Research, 609, 960-964.
  • [3] Ausburn, L. J., & Ausburn, F. B. 2004. Desktop Virtual Reality: A powerful new technology for teaching and research in industrial teacher education. Journal of Industrial Teacher Education, 414, 1-16.
  • [4] Bell, J. T., & Fogler, H. S. 1998. The Application of Virtual Reality to Chemical Engineering and Education. Michigan: University of Michigan, Ann Arbor
  • [5] Bell, J. T., & Fogler, H. S. 2004. The application of virtual reality to chemical engineering education. Paper presented at the Virtual Reality, Proceedings. IEEE, 2004, 27 – 31 March 2004 pp. 217-218.
  • [6] Bloom, B. S., Engelhart, M. D., Furst, E. J., Hill, W. H., & Krathwohl, D. R. 1956. Taxonomy of Educational Objectives, the classification of educational goals – Handbook I: Cognitive Domain. In B. S. Bloom Ed., Taxonomy of educational objectives: Cognitive and Affective Domains. New York: Longman
  • [7] Bradford, G. R. 2011. A relationship study of student satisfaction with learning online and cognitive load: Initial results. The Internet and Higher Education, 144, 217- 226.
  • [8] Broberg, H., Lin, P., Griggs, K., & Steffen, G. 2008. Learning Styles of Engineering Technology and Engineering Students: Pedagogical Implications. Journal of Engineering Technology, 251, 10-17.
  • [9] Chang, C. Y., Lin, M. C., & Hsiao, C. H. 2009. 3D Compound Virtual Field Trip system and its comparisons with an actual field trip. Paper presented at the Ninth IEEE International Conference on Advanced Learning Technologies, 15-17 July 2009 pp.6-7. ICALT 2009., Riga.
  • [10] Sangeetha Senthilkumar, Dr. E.Kirubakaran, "Enhancing E-Learning through VRML Techniques ", IJCSI International Journal of Computer Science Issues November 2011 Issue. ISSN Online: 1694-0814.
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